- Not to be confused with the micro episode of the same name, The Big House.
The Big House is a miniturized prison located inside the Helicarrier, designed by Henry Pym to lock up supervillains inside in a miniturized form. The supervillains locked in this prison are just the general mass of everyday supervillains. To ensure the villains are kept in line, each inmate is equipped with a device that cancels their powers and are modified for every villains conditions. An example is Whirlwind, whose device is modified to block his mutant DNA powers to prevent escape possible. Despite this every cell is accommodated to make an inmates stay comfortable inside their ray-shielded cell, for example Grey Gargoyle sitting in a cell with a big comfy-looking chair, a desk, and a small tea set.
The prison is run by Ultron units, designed to mimic Dr. Pym's logical thinking for non-violence and are armed with stun weapons. If all else fails, then there are normal sized S.H.I.E.L.D. agents outside of the Big House to stop any escaping villain. Even Hank would sometimes use his finger to easily contain any villain attempting to escape as shown in The Big House when he stopped Whirlwind's failed escape.
When the Breakout happened, the Big House had returned to normal size due to sabotage to the Pym Particle generator, causing the Helicarrier to explode from the inside and crash into the water.
After the Breakout, the Big House was dismantled from the ruined Helicarrier to never be rebuild again.
- Mad Thinker (Recaptured in comic series)
- Whirlwind (Escaped)
- Mandrill (Recaptured in "Some Assembly Required")
- Arnim Zola (Died in "Acts Of Vengeance")
- Grey Gargoyle (Escaped)
- Constrictor (Escaped)
- King Cobra (Recaptured)
- Red Ghost (Recaptured in "Ultron-5")
- Super-Apes (Recaptured in "Ultron-5" )
- Griffin (Recaptured in "Who Do You Trust?")
Big House Cells
Each of the rooms were designed for maximum comfort, the following are not very vivid, but descriptions of the seen cells designed by Henry Pym-
- Grey Gargoyle's - a room with a large comfortable chair and a tea set
- Arnim Zola's - a room with a computer with a PONG game on it
- Mandrill's - a room with a hammock and some filing cabinets
- Whirlwind's - a blank room with a small air vent at the top leading to Mad Thinker's cell (this might be a "time-out" cell instead of his home, as he had just attempted breakout)
- Mad Thinker's - a room with a bunk and a rug, as well as couch with a plant near it, but the most notable feature is multiple writings on the wall.